Engage in combat with your friends to see who’s the wizard most worthy of the big hat. Players may select a deck from a list upon loading into a lobby. Once ready, all players will be brought the arena, where they will make use of the spells in their deck to overcome the other competitors.


My Contributions

I was brought on as a member of the design team. Our first task was to work together to solidify the design goals for the game. We were able to work together and iron out some core game mechanics to design around. Afterwards, I designed 2 of the 4 decks available to players using the spell scripting framework that was originally designed by our producer. I also designed and grey-boxed the map for the game. From there, the design team was responsible for running playtests to catch bugs, check map balance, and check deck balance.

I also was responsible for making sound effects for the game, and I worked alongside another member of the design team to write the tutorial.

Here are some screenshots of the map I grey-boxed using Unity’s ProBuilder.

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Burger Quest